This happens because the patrol points in the original levels are misaligned, so the enemies patrol straight through a wall. there are probably other levels that have this bug. So like there's no way to get 100% kills unless you use the no clip cheat. in SD202, when the enemies go into the wall and if you go to the room with lots of enemies and alert them, enemies that are in the wall, will get alerted too and will stay inside the walls. And it not just that level that has that bug. and when i went in that room, no dogs or a few dogs would be in the room. Well, when i played that map, i see the dogs in a different room rather than be in the brown wooden room. The dogs that are supposed to be in the brown room with the gold key.
Moving notarget enemies in certain spots can go through walls.
Jink565 wrote:Hey AFADoomer, i found a bug that probably impossible to get 100% kills on certain levels.