While others in the industry went away from it, we pushed more toward it.' 'Even if you never try a mod, the idea you could do anything is at the core of our game experiences. 'It's our belief that our games become something much more with the promise of making it your own,' it explained. Allowing mods in The Elder Scrolls IV: Oblivion, meanwhile, boosted the game's ESRB rating from T to M, which cost Bethesda 'millions of dollars.' By clicking 'enter', you agree to GameSpot'sīethesda pointed out that it has for more than a decade now been a staunch supporter of mods, starting in 2002 with The Elder Scrolls Construction Set.